SpletWhen swapping with a Direct3D 11 device, the API presents the contents of the current buffer and internally maps in the next buffer as the same slot, making it seem like you're always working with the same buffer. ... As a result, the application must manually call GetBuffer for every each buffer created with the swapchain. ... directx; or ask ... Splet12. okt. 2024 · The function signature PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN is provided as a typedef, so that you can use dynamic linking techniques ( GetProcAddress) …
Using DirectX 11 for games: Part 1 by Oliver Marsh Dev Genius
SpletSimple directX 11 sprite code in C (not C++) ... (slowly) background(any png file) , while using the swapchain/back buffer function. To be clear, write to the back buffer and present it. Of course this will be going on in the render function forever unless I close the window. ... Splet21. feb. 2015 · Все это необходимо обернуть в try/catch и если вылетела ошибка, значит нам нужно пробовать D3D11 и тут все немного сложнее, нам нужен не EndScene, а SwapChain, он находится по индексу 8, т.е. 8 * 4 = 32 = 0х20: black tinted teeth
DirectX12でCreateSwapChainForHwndによるSwapChain作成が失 …
Splet28. sep. 2024 · D3D11在创建SwapChain的时候,BufferCount设置为2就是Triple Buffering。 或者你再NVIDIA或者ATI的驱动控制面板里面强制开启Triple Buffering也行……不过想必这不是你想要的答案。 全屏模式就是不走DWM,窗口和无边框窗口最后渲染结果经由DWM混合输出。 全屏模式性能稍微高一点。 窗口模式的话会被DWM强制VSync,但是如果你的程 … http://duoduokou.com/cplusplus/39796109647582121408.html Splet15. avg. 2024 · I was able to get the address of SwapChain::Present in dx11 by attaching x64dbg to the process, going to the symbols tab, searching for dxgi.dll and then right clicking and choosing "Download symbols for this … fox crow 1943