WebMay 9, 2015 · Cast it to it's true type (the same as enemyAnimal is defined with) and use gameObject property: public void placeAnimal () { var enemy = Instantiate (enemyAnimal, new Vector3 (7, 0, 0), Quaternion.Euler (0, 180, 0)) as MonoBehaviour; enemy.gameObject.tag = "EnemyAnimal"; } I had thought that everything was a … WebNov 4, 2016 · Type varName = GameObject.Find (" ComponentName ").GetComponent< Type > (); This assumes that you do only have one object of that name, but provides a nice clean piece of code that does what is required for many use cases. This solution finds objects of tag, but ignores both type and name.
How do I check what the tag of the current GameObject is?
WebJun 3, 2016 · This script will return all children tagged with a specific name. It searches all children recursively. All you need to do is add it to the parent object, then set the searchTag (tag to search for) in the inspector and run the game. The actors list will be populated with a children that have the search tag specified. (warning case sensitive). WebDescription. Finds a GameObject by name and returns it. This function only returns active GameObjects. If no GameObject with name can be found, null is returned. If name contains a '/' character, it traverses the hierarchy like a path name. For performance reasons, it is recommended to not use this function every frame. ruby burger exmouth
Unity - Scripting API: GameObject.Find
WebJun 24, 2012 · No im trying to get every game object with the tag human and check there health value and if there all = 0 then do something. Code (csharp): function chek ( ) { WebWelcome to Unity Answers. If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.. Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.. Check our Moderator Guidelines if you’re a new moderator and want to work together in … WebDescription. The GameObject whose collider you are colliding with. (Read Only). This is the GameObject that is colliding with your GameObject. Access this to check properties of the colliding GameObject, for example, the GameObject’s name and tag. using UnityEngine; public class CollisionGameObjectExample : MonoBehaviour { //Detect collisions ... ruby bug